A Wild Stat System Has Appeared!

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A Wild Stat System Has Appeared!

Post by Admin Reed on Wed Jul 15, 2015 12:18 am

A stat system will soon be instituted, in order to further logically break down Admin decisions. For example, a Boss who has low Intelligence will give any Hit or Robbery jobs conducted by his/her syndicate a negative boon to the probability of it passing, while the same Boss' high Strength increases the success rate of all Muggings and Rough-Ups. Please comment or P.M. me if you have questions or ideas.

Thanks,
Admin Reed
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Admin Reed
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